All Work
Drexel University
AnimationHoudiniProcedural ModelingCompositing

Sprouting Spirit

An animated short film about a young girl and her magical companion, built with procedural modeling, motion capture, and custom rendering pipelines.

Sprouting Spirit

Overview

Sprouting Spirit tells the story of a young girl named Maple, who reminisces about the time she spent with her magical companion Cornelius. Through their adventures in imaginary worlds, she learns to overcome her fears.

Role

I was the procedural modeling lead and the rendering & compositing technical director. My main responsibilities included:

  • Procedural modeling and animation of all plants in Houdini and SpeedTree
  • R&D for hair and fur simulations in Maya
  • Setup of the rendering and compositing pipeline in Maya and Nuke
  • Rendering with Arnold and Redshift
  • Compositing in Nuke
  • Tool development for integrating the motion capture pipeline into Maya with Python
  • Volumetric lighting in Maya

Process

Our story was developed from concept through completion over nine months as a senior capstone project at Drexel University. Between our core team of 6 students, we built six environments including a full city, detailed garden, and three imaginary landscapes. We built, rigged, and animated three characters, each with their own clothing and hair simulation pipelines. We used a combination of motion capture and hand animation for the final show.

We worked collaboratively with a game development team to build an animated short and a video game that take place with the same characters in the same world.

Environment render

Character scene

Imaginary landscape

Final composite